Devlog

Read stories, posts, and updates about our progress!

Developing Bismuth Bee Games Website

Log #36

A long overdue, custom designed website for Bismuth Bee Games is finally here!

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Health Crisis Hiatus

Log #35

The story of Joshua Graham's sudden onset chronic health issues, his battle to get doctors to help, and how it has affected development delays.

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Maskotism + Trailer - GGJ / BMGJ 2026

Log #34

Joshua Graham partners with Roe Rocket to collaborate on developing Maskotism for Global and Bigmode Game Jam's 2026 respective themes: "Mask" and "Slick"

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Bismuth Bee Media Website Goes Dark

Log #33

In an effort to rebrand as Bismuth Bee Games, Bismuth Bee Media's website gets shut down while the new site gets built from scratch.

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Not A Drill - Bigmode Game Jam 2025

Log #32

The sad tale of time zones and upload failure during Bigmode Game Jam 2025.

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Bubble Bee Battle - Global Game Jam 2025

Log #31

Bismuth Bee builds Bubble Bee Battle for Blobal Bame Bam 2025!

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Orbituary Celebrates Asteroid AND Meteor Day!

Log #30

Asteroid Day and Meteor Day Watch Day landed on the same day, so our ruthless space cat had to celebrate!

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Unstarted Dating Sim Game - Global Game Jam 2024

Log #29

How severe burnout led to none of us having the energy to do more than ideate a dating sim idea for Global Game Jam 2024.

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Gone Bigmode - Bigmode Game Jam 2023

Log #28

The struggles of compiling Gone Bigmode for Bigmode Jam 2023.

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Orbituary Back at Pocket/PC Gamer Connects 2023

Log #27

With advanced notice this year, we made several new improvements on Orbituary for Pocket/PC Gamer Connects 2023!

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Orbituary Trailer 2 Released

Log #26

Second Orbituary trailer featuring all the visual and gameplay improvements in v0.06!

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Orbituary v0.06

Log #25

Orbituary gets tons of exciting new updates with several bug fixes, improvements, and even procedural generation!

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Rootball - Global Game Jam 2023

Log #24

How resting allowed us to create Rootball — our most successful jam game so far during Global Game Jam 2023!

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Orbituary v0.05

Log #23

More updates get made based on playtester feedback given at Pocket Gamer Connects 2022!

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Orbituary at Pocket/PC Gamer Connects 2022

Log #22

After a a couple years being remote, Pocket/PC Gamer Connects comes back and invites us to exhibit Orbituary!

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Monster Manor Madness - Global Game Jam 2022

Log #21

How we challenged ourselves by jumping into Unreal Engine 5 for the first time to make Monster Manor Madness for GGJ 2022!

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Orbituary - Finish Your Game Jam 2021

Log #20

C(om)at Me gets several updates and retitled as Orbituary during Finish Your Game Jam 2021!

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Bismuth Bee Media Site Launched!

Log #19

Using Google Sites to launch our Bismuth Bee Media website!

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Chesterfield + Trailer - Global Game Jam 2021

Log #18

How we challenged ourselves to make our first VR game, Chesterfield for Global Game Jam's "Lost" theme!

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Shiprekt + Trailer - Global Game Jam 2020

Log #17

How we made "Shiprekt" for Global Game Jam's "Repair" theme!

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Growing as a Developer

Log #16

2019 led to so many connections that helped improve Bismuth Bee Media's quality and productivity!

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Bismuth Bee YouTube Account Finally Created!

Log #15

Branching from SSCPS to become Bismuth Bee Media, we create our YouTube channel and upload 3 game trailers!

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C(om)at Me - Epic Mega Jam 2019

Log #14

How we made C(om)at me for Epic Mega Jam's "Down to Earth" theme!

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Bee Bomber - UE4 Jam 2019

Log #13

How we made Bee Bomber for UE4 Jam's "Make it Count" theme.

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NinjaNinJosh FURY Ending Remade in UE4

Log #12

We recreated the ending from the NinjaNinJosh FURY YouTube series in Unreal Engine 4!

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New Version for Pocket/PC Gamer Connects!

Log #11

Shortly after showcasing at PacSci, Seattle Indies invited us to showcase our updated games at Pocket/PC Gamer Connects!

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Showcasing Bombuszled and NNJF at PacSci

Log #10

Just a few weeks after Global Game Jam, we got to showcase Bombuszled and NinjaNinJosh FURY at PacSci!

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NinjaNinJosh FURY First Package

Log #9

With fresh knowledge of how to package games, we released our first build of NinjaNinJosh FURY's playable trailer!

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Bombuszled Build

Log #8

The struggles of overcoming lighting builds and distractions to finally get Bombuszled available on Itch!

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Bombuszled - Global Game Jam 2019

Log #7

How discovering the Seattle Indies led to our first Global Game Jam, and how their site at PacSci inspired Bombuszled!

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Developing NinjaNinJosh FURY

Log #6

After years of learning, experimentation, learning UE4, and designing the maps, it was time to finally start developing the game itself.

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NinjaNinJosh FURY Experimentation

Log #5

The horrible, nightmarish, and unethical experiments we subjected Abomination to while practicing developing in UE4.

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Planning NNJF Script - February 2014

Log #4

Joshua Graham begins the planning and pre-production of NinjaNinJosh FURY and starts 3D modeling courses.

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Jump to 3D in UDK3 - August 2012

Log #3

Wanting to move to 3D, we discover the wonders of Unreal Development Kit 3.

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Inspired to develop games

Log #2

How Mirror's Edge served as inspiration to learn game development and start making games.

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Some Stupid Crap to Bismuth Bees

Log #1

An overview of how Bismuth Bee Games came to be.

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No waggle dance or pheromones necessary!

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