Devlog
Developing Bismuth Bee Games Website
Log #36
A long overdue, custom designed website for Bismuth Bee Games is finally here!
Learn moreHealth Crisis Hiatus
Log #35
The story of Joshua Graham's sudden onset chronic health issues, his battle to get doctors to help, and how it has affected development delays.
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Maskotism + Trailer - GGJ / BMGJ 2026
Log #34
Joshua Graham partners with Roe Rocket to collaborate on developing Maskotism for Global and Bigmode Game Jam's 2026 respective themes: "Mask" and "Slick"
Learn moreBismuth Bee Media Website Goes Dark
Log #33
In an effort to rebrand as Bismuth Bee Games, Bismuth Bee Media's website gets shut down while the new site gets built from scratch.
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Not A Drill - Bigmode Game Jam 2025
Log #32
The sad tale of time zones and upload failure during Bigmode Game Jam 2025.
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Bubble Bee Battle - Global Game Jam 2025
Log #31
Bismuth Bee builds Bubble Bee Battle for Blobal Bame Bam 2025!
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Orbituary Celebrates Asteroid AND Meteor Day!
Log #30
Asteroid Day and Meteor Day Watch Day landed on the same day, so our ruthless space cat had to celebrate!
Learn moreUnstarted Dating Sim Game - Global Game Jam 2024
Log #29
How severe burnout led to none of us having the energy to do more than ideate a dating sim idea for Global Game Jam 2024.
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Gone Bigmode - Bigmode Game Jam 2023
Log #28
The struggles of compiling Gone Bigmode for Bigmode Jam 2023.
Learn moreOrbituary Back at Pocket/PC Gamer Connects 2023
Log #27
With advanced notice this year, we made several new improvements on Orbituary for Pocket/PC Gamer Connects 2023!
Learn moreOrbituary Trailer 2 Released
Log #26
Second Orbituary trailer featuring all the visual and gameplay improvements in v0.06!
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Orbituary v0.06
Log #25
Orbituary gets tons of exciting new updates with several bug fixes, improvements, and even procedural generation!
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Rootball - Global Game Jam 2023
Log #24
How resting allowed us to create Rootball — our most successful jam game so far during Global Game Jam 2023!
Learn moreOrbituary v0.05
Log #23
More updates get made based on playtester feedback given at Pocket Gamer Connects 2022!
Learn moreOrbituary at Pocket/PC Gamer Connects 2022
Log #22
After a a couple years being remote, Pocket/PC Gamer Connects comes back and invites us to exhibit Orbituary!
Learn moreMonster Manor Madness - Global Game Jam 2022
Log #21
How we challenged ourselves by jumping into Unreal Engine 5 for the first time to make Monster Manor Madness for GGJ 2022!
Learn moreOrbituary - Finish Your Game Jam 2021
Log #20
C(om)at Me gets several updates and retitled as Orbituary during Finish Your Game Jam 2021!
Learn moreBismuth Bee Media Site Launched!
Log #19
Using Google Sites to launch our Bismuth Bee Media website!
Learn moreChesterfield + Trailer - Global Game Jam 2021
Log #18
How we challenged ourselves to make our first VR game, Chesterfield for Global Game Jam's "Lost" theme!
Learn moreShiprekt + Trailer - Global Game Jam 2020
Log #17
How we made "Shiprekt" for Global Game Jam's "Repair" theme!
Learn moreGrowing as a Developer
Log #16
2019 led to so many connections that helped improve Bismuth Bee Media's quality and productivity!
Learn moreBismuth Bee YouTube Account Finally Created!
Log #15
Branching from SSCPS to become Bismuth Bee Media, we create our YouTube channel and upload 3 game trailers!
Learn moreC(om)at Me - Epic Mega Jam 2019
Log #14
How we made C(om)at me for Epic Mega Jam's "Down to Earth" theme!
Learn moreBee Bomber - UE4 Jam 2019
Log #13
How we made Bee Bomber for UE4 Jam's "Make it Count" theme.
Learn moreNinjaNinJosh FURY Ending Remade in UE4
Log #12
We recreated the ending from the NinjaNinJosh FURY YouTube series in Unreal Engine 4!
Learn moreNew Version for Pocket/PC Gamer Connects!
Log #11
Shortly after showcasing at PacSci, Seattle Indies invited us to showcase our updated games at Pocket/PC Gamer Connects!
Learn moreShowcasing Bombuszled and NNJF at PacSci
Log #10
Just a few weeks after Global Game Jam, we got to showcase Bombuszled and NinjaNinJosh FURY at PacSci!
Learn moreNinjaNinJosh FURY First Package
Log #9
With fresh knowledge of how to package games, we released our first build of NinjaNinJosh FURY's playable trailer!
Learn moreBombuszled Build
Log #8
The struggles of overcoming lighting builds and distractions to finally get Bombuszled available on Itch!
Learn moreBombuszled - Global Game Jam 2019
Log #7
How discovering the Seattle Indies led to our first Global Game Jam, and how their site at PacSci inspired Bombuszled!
Learn moreDeveloping NinjaNinJosh FURY
Log #6
After years of learning, experimentation, learning UE4, and designing the maps, it was time to finally start developing the game itself.
Learn moreNinjaNinJosh FURY Experimentation
Log #5
The horrible, nightmarish, and unethical experiments we subjected Abomination to while practicing developing in UE4.
Learn morePlanning NNJF Script - February 2014
Log #4
Joshua Graham begins the planning and pre-production of NinjaNinJosh FURY and starts 3D modeling courses.
Learn moreJump to 3D in UDK3 - August 2012
Log #3
Wanting to move to 3D, we discover the wonders of Unreal Development Kit 3.
Learn moreInspired to develop games
Log #2
How Mirror's Edge served as inspiration to learn game development and start making games.
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