NinjaNinJosh FURY

Nerdy negligent neurodivergent nuisance ninja needs numerous nefarious nemeses nixed!

Description

After running away to Germany to escape his humiliating past and live a normal life, NinjaNinJosh discovers a secret evil organization that is terrorizing the small community he has moved to. Upon realizing that he must go back to being a self-proclaimed ninja to fight this organization, he decides to recruit a team to help with his mission. Play as NinjaNinJosh and (hopefully) the other members of his team: Disguise, Assassin, Ghost, Tracker, and Blade, to save the small German community they call home!


Originally a YouTube series of the same name, which was meant to redeem the terrible NinjaNinJosh YouTube series, this game follows the original script, changes that were made in the FURY series that were good, and new ideas since then that couldn't be accomplished when filmed due to a frequent lack of assistance, and Joshua's own inexperience as a teen.

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Development Credits

Joshua Graham
Developer, Game Designer, Programmer, Environment Artist, Prop Artist, UX/UI Designer, Digital Artist, Writer, Texture Authoring, Shaders, VFX, Cinematics, Character Artist, Animator, SFX Technician
IconoClastGames Logo
Character Artist, Technical Artist
Amandla Logo
Concept Artist
DJ YoungFreak Logo
Composer

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Read stories and posts about NinjaNinJosh FURY!

NinjaNinJosh FURY Devlogs

Growing as a Developer

Log #16

2019 led to so many connections that helped improve Bismuth Bee Media's quality and productivity!

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Bismuth Bee YouTube Account Finally Created!

Log #15

Branching from SSCPS to become Bismuth Bee Media, we create our YouTube channel and upload 3 game trailers!

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NinjaNinJosh FURY Ending Remade in UE4

Log #12

We recreated the ending from the NinjaNinJosh FURY YouTube series in Unreal Engine 4!

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New Version for Pocket/PC Gamer Connects!

Log #11

Shortly after showcasing at PacSci, Seattle Indies invited us to showcase our updated games at Pocket/PC Gamer Connects!

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Showcasing Bombuszled and NNJF at PacSci

Log #10

Just a few weeks after Global Game Jam, we got to showcase Bombuszled and NinjaNinJosh FURY at PacSci!

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NinjaNinJosh FURY First Package

Log #9

With fresh knowledge of how to package games, we released our first build of NinjaNinJosh FURY's playable trailer!

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Developing NinjaNinJosh FURY

Log #6

After years of learning, experimentation, learning UE4, and designing the maps, it was time to finally start developing the game itself.

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NinjaNinJosh FURY Experimentation

Log #5

The horrible, nightmarish, and unethical experiments we subjected Abomination to while practicing developing in UE4.

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Planning NNJF Script - February 2014

Log #4

Joshua Graham begins the planning and pre-production of NinjaNinJosh FURY and starts 3D modeling courses.

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Jump to 3D in UDK3 - August 2012

Log #3

Wanting to move to 3D, we discover the wonders of Unreal Development Kit 3.

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Some Stupid Crap to Bismuth Bees

Log #1

An overview of how Bismuth Bee Games came to be.

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