NinjaNinJosh FURY
NinjaNinJosh FURY Media
Description
After running away to Germany to escape his humiliating past and live a normal life, NinjaNinJosh discovers a secret evil organization that is terrorizing the small community he has moved to. Upon realizing that he must go back to being a self-proclaimed ninja to fight this organization, he decides to recruit a team to help with his mission. Play as NinjaNinJosh and (hopefully) the other members of his team: Disguise, Assassin, Ghost, Tracker, and Blade, to save the small German community they call home!
Originally a YouTube series of the same name, which was meant to redeem the terrible NinjaNinJosh YouTube series, this game follows the original script, changes that were made in the FURY series that were good, and new ideas since then that couldn't be accomplished when filmed due to a frequent lack of assistance, and Joshua's own inexperience as a teen.
Follow our progress:
Development Credits
NinjaNinJosh FURY Devlogs
Growing as a Developer
Log #16
2019 led to so many connections that helped improve Bismuth Bee Media's quality and productivity!
Learn moreBismuth Bee YouTube Account Finally Created!
Log #15
Branching from SSCPS to become Bismuth Bee Media, we create our YouTube channel and upload 3 game trailers!
Learn moreNinjaNinJosh FURY Ending Remade in UE4
Log #12
We recreated the ending from the NinjaNinJosh FURY YouTube series in Unreal Engine 4!
Learn moreNew Version for Pocket/PC Gamer Connects!
Log #11
Shortly after showcasing at PacSci, Seattle Indies invited us to showcase our updated games at Pocket/PC Gamer Connects!
Learn moreShowcasing Bombuszled and NNJF at PacSci
Log #10
Just a few weeks after Global Game Jam, we got to showcase Bombuszled and NinjaNinJosh FURY at PacSci!
Learn moreNinjaNinJosh FURY First Package
Log #9
With fresh knowledge of how to package games, we released our first build of NinjaNinJosh FURY's playable trailer!
Learn moreDeveloping NinjaNinJosh FURY
Log #6
After years of learning, experimentation, learning UE4, and designing the maps, it was time to finally start developing the game itself.
Learn moreNinjaNinJosh FURY Experimentation
Log #5
The horrible, nightmarish, and unethical experiments we subjected Abomination to while practicing developing in UE4.
Learn morePlanning NNJF Script - February 2014
Log #4
Joshua Graham begins the planning and pre-production of NinjaNinJosh FURY and starts 3D modeling courses.
Learn moreJump to 3D in UDK3 - August 2012
Log #3
Wanting to move to 3D, we discover the wonders of Unreal Development Kit 3.
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